Immersion Analysis Through Eye-Tracking and Audio in Virtual Reality
Jihoon Lee · Nammee Moon — first author·Computers, Materials & Continua 69(1)2021SCI(E)
Tracked the gaze of HMD users across 360° video to analyze how gaze distribution changes with immersion.
Comparing gaze distribution between content rated high and low for immersion via questionnaire:
- The higher the immersion, the more gaze concentrates at the center of the screen
- Among the factors driving immersion, the audio of the content carries substantial weight
- The shape of the gaze distribution itself differs by content subject
Reviewing the experiment also surfaced the need for research on recognizing specific objects in a VR environment.
DOI 10.32604/cmc.2021.016712 · CC BY 4.0